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About pyfa
pyfa is the Python Fitting Assistant, a standalone application
to create fittings for the EVE-Online SciFi MMORPG. The application is available for many
platforms, see the download page for further
details. The layout of pyfa heavily based on EFT, the
EVE fitting tool. Although it is a complete rewrite
and replacement for EFT, the fittings are still compatible with EFT.
pyfa is written in Python and uses PyGTK for the GUI.
Contact Information
The easyest way to get help for pyfa is on the IRC channel (#pyfa on irc.coldfront.net) or at the eve forum thread.
If you want to contact me, send a mail to diego.duclos@gmail.com.
Latest news
New home
Pyfa has now officialy moved to evefit.org, this website is outdated. Please check the new one.
0.9 Release
New version has been released. Major highlights:
- Fully updated for Tyrannis 1.0.1, including AT8 prize ships (Utu and Adrestia)
- Now pyfa downloads and updates data automatically
- Fixed bug preventing pyfa from running under accounts with non-latin user name
- Fixed hang on exit which occured on certain software configurations
- Usual arrangement of calculation fixes
0.8 Release
New version has been released. Major highlights:
- Fully updated for 1.1, including supercarriers
- Some minor UI changes (Seperators being the most noticable)
0.7 Release
New version has been released. Major highlights:
- Rewrote a part of the backend to be more plugin and developer friendly
- Make a set of changes to the plugin system
- Fix a bunch of modules regarding stacking penalization
- Fix mindlinks and gangs in general
- Add a fix for Mac users using pygtk from macports
- Add several new keys, --directory being the most notable one. See wiki for the details or run pyfa with --help
- Several more changes and bugfixes in both backend & frontend
0.6 Release
I'm excited to release pyfa 0.6 and the closing of the test branch. The 0.6 version of pyfa is fully updated and ready for dominion. As well having an awful lot of bug-fixes in it and some performance improvements too!
0.5.1 and 113614-r2 Release
Time for our weekly builds. This is pyfa 0.5.1 as well as a test version with the same changes.
- Minor changes to interface were introduced (order of setup management buttons, revamped setup context menu)
- Default theme in Windows build was changed to Glossy as old Wimp theme had some annoying bugs
- Yet another bunch of bug fixes
0.5 and 113614-r1 Release
After all the inactivity I'm proud to announce a double release today, pyfa 0.5 is here. As well as a build based on it with the latest test server data. Major Improvements to note are:
- A Lot Of bugfixes
- Drag & Drop
- Wormhole effects
- The ability to fit Shuttles and Rookie Ships!
0.4.2 Release
Release 0.4.2 is here ! It features in no particular order:
- The Freki and the Mimir
- A new improved tag browser that uses togglebuttons instead of tabs (select multiple at once with ctrl + click)
- A lot of other UI Changes
- A lot of bugfixes
- Saving of the pyfa's window's state between sessions
- A powerful override system that lets you change the stats of ships and/or add new ships/items of your own
Test Server 103012 r3 Release
I've just finished a new test build, it includes the Freki & the Mimir in all their glory as well as a lot of cosmetic changes that will soon (=tomorrow) be included in the stable build.
Test Server 103012 r2 Release
Here's the r2 release that contains all pirate stuff, I was thinking I'd only get it done tomorrow but it was a lot less to implement then I thought
Test Server 103012 r1 Release
I'm proud to announce the release of pyfa's first test server build, it has been made using the test server database 103012 and should have everything included that's workong on the test server, this includes:
- New titan stats
- New doomsday
- New faction ships
- New assault frigate afterburner bonus
0.4.1 Release
Pyfa 0.4.1 has been released. Although this is a maintenance release it features a whole lot of small improvements, Along with the usual bugfixing and polish we get:
- Ability to select multiple modules at once and affect them all at once
- Ability to change module ammo via a right click menu
- The addition of a "Raw" damage pattern to see ship hp without resistances taken into account
- A Better and more handier damage pattern editor